![]() ![]() ![]() If you push your account to the PTU, you will not lose credit for your reports to Issue Council. Updates may require wipes of PTU accounts.When you run the Launcher, it will check for updates. ![]() ![]() We may push builds to the PTU daily to weekly.ĭepending on updates from design, development, and QA verification, we may update the PTU servers and game code as needed.They require multiple rounds of code revisions, internal tests, and bench marking to find the right mix of difficulty, performance, stability, and playability. These builds are not ready for prime time, Live access.To help with player feedback and aid in stress-testing performance, features, and fixes, we push the builds to the Public Test Universe servers and open invite waves as needed for that testing. These early builds are not complete and require extensive testing.These early release candidates are builds with new features, new ships, bug fixes, and in-progress updates to existing features. The PTU is designed to be a staging environment where we can deploy builds for players to test before they go to the Live servers and general availability to all alpha players. We also have performance and optimization work in each phase to complete as the games increase in size and complexity. The PTU is specifically pre-Alpha Live release content and builds, used to verify and prepare for a release to all players.īoth games, Star Citizen and Squadron 42, have many features still in design phase, development, and testing. Each Live release gets us closer to a feature complete Alpha. We only open the PTU servers when we have release candidate builds to test for an upcoming release.Įven though we call it the Live service with PTU release candidate builds, the game is still very much in the Alpha stage of development. The PTU is not always available and attempting to login when it is not active will give an error. A testing phase includes a date range for testing, set features per release and build, and wave invites for required account badges. Then players and internal staff (QA, Development, Ops) will access the environment for testing. Development Operations (Ops) will select the best working build and deploy it to the PTU servers. The Public Test Universe will be started up when a large patch is nearing task implementation lock. The PTU also includes the Evocati Test Flight group, an advance team of player testers. This environment exists to allow public testing phases of unreleased patches of the game and platform, but under tight access control.Īccess to the PTU requires an invitation and is handled in waves to control the amount of players in the environment based on testing needs. Hopefully, you find something useful to your campaign regardless.The PTU (Public Test Universe) is a replica environment of all servers needed to operate the game and the platform. Not all maps during this campaign were made with the same care or under the same time constraints, so quality varies greatly between maps. Copy all that code to your own wikidot page (they’re free to make!), and then all you’ve got to do is fill it in.Ī collection of battle maps from one of the devs’ campaigns, already properly sized for use on Roll20. To use this template, click the History button at the bottom of the page, then the boxed “S” in the latest version. You do have to make all the edits manually, but it’s worth the effort. The markup language for wikidot is pretty easy to learn too, and making a wikidote site is free. These look nice, load quickly compared to Google Sheets, and are easily shared with an online play group. It is ALWAYS recommended to learn the rules thoroughly on your own before making use of an automated sheet.Ī Wikidot Character Sheet Template for PTU 1.05Ī template for a wikidot character sheet. Keep in mind a sheet as complicated as this is prone to occasional bugs. This spreadsheet will let you select and fill in Classes, Features, Pokémon species, Moves, and more and auto-populate with the relevant rules and info. Simply copy to your own Google Drive to use. This link contains our current public playtest files for Pokémon Odyssey, a game system that preserves and improves upon the tactical combat depth of PTU while streamlining the game, reducing book-keeping, and redoing the movesets of all Pokémon to ensure everyone can feel good playing with their favorites. There are a wealth of resources on our Discord server for making PTU campaigns run more smoothly, and we encourage you to join! Note that PTU is a pretty old system now, and we’ve rethought a lot of the design principles we used when writing it. The link above goes to a Google that includes download links and descriptions for the core rules document and pokedex needed to play the game, as well as supplement PDFs and errata files and how to use them. ![]()
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